The artificial intelligence of Quadropoly is constantly evolving by training for two and a half years thanks to (Machine Learning): the AI is improving day by day by facing human players with a ratio of at least 25% of victories at the level of highest difficulty Here are the founding principles around which this game was developed: No cheating. No re-rolls, all dice rolls are final. No hidden luck parameters, regardless of difficulty. Ultra-trained AI on the best Machine Learning models with a guaranteed random dice roll No preferential exchanges for AI. In Quadropoly, the AI does not know if the player it is negotiating a trade with is another AI or a human player Thanks to the guidance of the AI in Quadropoly, you can quickly improve at all transaction games and minimize the chance and randomness of the dice rolls First true Artificial Intelligence for this classic transaction game, the third after Deep Blue for chess and AlphaGo for Go game Complies with all official rules Vertical and horizontal display Advanced game customization options including the majority known variances of the game rules Tips AI at any time in the game to speed up your learning With adjustable speed for game animations and improved monetary balance, a game is over in 10-15 minutes Each AI in each game is unique and has its own personality which will modulate according to the level its tendencies to take risks as well as the preferences towards certain types of properties. These AIs were developed to mimic the behaviors of real gamers: they can be annoyed, desperate or greedy depending on the situation Frequent updates with new features: http://quadropoly.com.au/app-releases/Machine Learning:l game history (anonymous) is uploaded to the Cloud (5-8Kb per game) for Machine Learning Monopoly: 10000+ different personalities. Uses all or nearly all of the most advanced tactics and strategies. Emulates an extremely experienced player with an IQ of 110 Contractor: Uses 85% of available tactics. Strong variable affinities with property sets, either love them or deeply hate them. Has a 65% chance of forgetting to trade or build during his turn. Emulates an experienced player with an IQ of 90 Trader: Uses half of the tactics available. Very strong affinities towards sets of properties, positive or negative but never neutral. Has an 83% chance of forgetting to trade or build during his turn. Emulates a player with less than 200 games and an IQ of 75 Beginner: Does not offer trades to other AIs, only uses 30% of available tactics Schoolboy: Does not offer trades to other AIs, only uses 20% of available tactics, cannot own rent over $400 Warning: even the Trader AI level is definitely tougher than any player you've faced before! Visit our site at www.quadropoly.com.au for advice on game strategies, the history of this project and information on learning artificial intelligence This is a Pro version of the game - all AI levels, no ads, bigger game board, unlimited accounts, "Replay" function of all your finished games and other exclusive features Feedback and Help: clevermindgames@gmail.com Developed by Python, Kivy and Kivent